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In this part of the primer, I'll talk about the gameplay aspects - what matters when choosing your gameplan, what are the common tricks it's useful to know and how to judge if the hand is a keep or mulligan. Let's go!
Different possible gameplans for Creativity decks
Understanding different gameplans is key to playing any version of the archetype, or Magic in general for what it’s worth (there’s an excellent article written by PVDDR on the topic, and you can find it here if you haven’t already read it, or just need a refresher). Every version has a few different gameplans, and you should play according to them:
Temur: the main plan is a tempo and combo hybrid with a midrange W6 + Fable engine, and it can switch to control postboard in some matchups.
5C with Leyline Binding: similar to Temur, but it’s a combo/con...
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